Diamond Render Test
3D Artist (Independent Project)
Diamond Optic & Light-Refraction Study | 2026
For this technical study, I focused on high-fidelity rendering and light-physics simulation within Blender Cycles. The goal was to practice the complex interaction between light and high-refractive-index materials, specifically as test render for a Job Application.
Technical Specs & Workflow:
Render Engine: Blender Cycles (Path Tracing)
Material Physics: Physically accurate IOR (2.418) with a custom node-tree of Glass BSDFs to simulate prismatic reflections.
Lighting Strategy: Mixed HDRI environment with manual Area Lights and light blockers for controlled specular highlights.
Production Render Settings:
Resolution: 3840 x 2160 (4K)
Light Bounces: 32 (Total & Transmission)
Noise Threshold: 0.005
Denoising: OpenImageDenoise
Color Management: AgX (High Contrast)